AUHack is Aarhus University's largest hackathon. Over a 36-hour period from April 5th to 7th, hackers from around the world will gather on campus to create and innovate their projects. This weekend gives you the opportunity to try out some of your craziest ideas, ideas you otherwise never would have got the time to complete. If you are up for it, this will also be a great opportunity to get to know new people and maybe even pair up and create fantastic hacks together.


Students enrolled at a higher education, or former students who graduated within 1 year of April 5th, is elligible to enter AUHack19. During the event, teams are formed, who work on the projects. Team sizes must not be above 6 people.


The submissions must include

  1. A description of the project
  2. Picture(s) of the project

When submitting, you will be asked to apply for the case you've worked with (if any), and what table number you're seated at.

Remember, that for actually be a part of the competition, you need to fill out this form before 10:30 sunday.

Hackathon Sponsors


$3,275 in prizes

Best AUHack

The best overall project, voted for by all our judges, in the 4 judging criterias (Technology, design, completion and learning).

Facepalm Award

The most amazingly stupid thing, that took the judges by surprise.

(Grundfos) Make Pumping Sexy

You can work with anything that will help realize United Nations' Sustainability Development Goals 6 and 13.

(Danske Bank) Seamless Payments

We need your help
innovating unique uses cases and approaches to seamless payments, and for enhancing security and utilizing collected data to improve our user experience.

(LEGO) Keep Yoda safe!

LEGO would like your help to make our company data even more safe.

(Zitcom) Making work life better and easier through automation

Digital optimization of the work environment may positively affect our lives. We want you to work with automation and efficiency improvements to the work environment, building a case and prototype that showcases how it may impact our employee's life.

(MLH) Best Domain Registered with

Register the most interesting domain with FREE credit this weekend to win Raspberry Pis.

(MLH) Best IoT Hack using a Qualcomm Device

Use a Qualcomm device, like a DragonBoard 410c, in an Internet of Things project this weekend to win a DragonBoard 410c.

(MLH) Best use of Google Cloud Platform

Use a Google Cloud Platform service (like hosting or machine learning) in your project to win Google Home Minis.

(MLH) Best use of Snap Kit

Use Snap Kit to integrate Snapchat's best features into your hack to win Casio Calculator Watches.

Devpost Achievements

Submitting to this hackathon could earn you:

How to enter

To enter the competition, you need to fill out this form before 10:30 sunday. From this, we coordinate a timeplan for the judges to go around.

Applying you project to this Devpost page, is to have a more detailed description of your project, and to send slides for presenting your case. You simply need to write about your project and submit it to this hackathon.

The full judging criterias can be found on AUHack's website.


Kasper Løvborg Jensen

Kasper Løvborg Jensen
Associate Professor, School of Engineering, Aarhus University

Thomas Riisgaard Hansen

Thomas Riisgaard Hansen
Lab Manager, ORBIT Lab, School of Engineering, Aarhus University

Lone Kofoed

Lone Kofoed
Associate Professor, Department of Digital Design and Information Studies, Aarhus University

Jane Kunze

Jane Kunze
Producer of Aarhus Mini Maker Faire, Maker of Stuff at Dokk1

Frank Jepsen

Frank Jepsen
Co-founder, Parabolic

Andreas Keinicke

Andreas Keinicke
Co-founder, Parabolic

Nick Nielsen

Nick Nielsen
Member of Lean Agile Center of Excellence and IoT Requirements Specialist

Clemens Nylandsted Klokmose

Clemens Nylandsted Klokmose
Associate Professor, Digital Design and Information Studies, Aarhus University

Tau Sand

Tau Sand
Senior Consultant, Ramboll Management Consulting

Thomas Fly

Thomas Fly
Master of Hack, AUHack 2019

Judging Criteria

  • Technology
    How technically impressive was the hack? Was the technical problem, the team tackled, difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
  • Design
    Was thought put into the user experience? How well designed is the interface? How thought-through are the case behind the prototype?
  • Completion
    Does the hack/prototype work? Did the team achieve everything they wanted? How well does the hack match the case/idea behind it?
  • Learning
    Did the team stretch themselves out ability-wise? Did they try to learn something new? What kind of projects have they worked on before (are they incumbent in the technology they used or not)?

Questions? Email the hackathon manager

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